charts/factorio/templates/NOTES.txt
2020-08-12 12:32:21 +08:00

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Get the IP address of your Factorio server by running these commands in the
same shell:
{{- if contains "NodePort" .Values.factorioServer.serviceType }}
export NODE_PORT=$(kubectl get --namespace {{ .Release.Namespace }} \
-o jsonpath="{.spec.ports[0].nodePort}" services {{ template "factorio.fullname" . }})
export NODE_IP=$(kubectl get nodes --namespace {{ .Release.Namespace }} \
-o jsonpath="{.items[0].status.addresses[0].address}")
echo "You'll need to expose this node through your security groups/firewall"
echo "for it to be world-accessible."
echo $NODE_IP:$NODE_PORT
{{- else if contains "LoadBalancer" .Values.factorioServer.serviceType }}
!! NOTE: It may take a few minutes for the LoadBalancer IP to be available.
!! NOTE: If you installed this on an AWS cluster, your game will be
un-reachable. AWS ELB does not support UDP. You'll need to use a NodePort
value for factorioServer.serviceType. See the README.md for more info.
You can watch for EXTERNAL-IP to populate by running:
kubectl get svc --namespace {{ .Release.Namespace }} -w {{ template "factorio.fullname" . }}
{{- else if contains "ClusterIP" .Values.factorioServer.serviceType }}
export POD_NAME=$(kubectl get pods \
--namespace {{ .Release.Namespace }} \
-l "component={{ template "factorio.fullname" . }}" \
-o jsonpath="{.items[0].metadata.name}")
kubectl port-forward $POD_NAME 34197:34197
echo "Point your Minecraft client at 127.0.0.1:34197"
{{- end }}
{{- if .Values.persistence.savedGames.enabled }}
{{- else }}
############################################################################
### WARNING: Persistence is disabled!!! You will lose your game state ###
### when the Factorio pod is terminated. ###
### See values.yaml's Persistence.SavedGames.Enabled directive. ###
############################################################################
{{- end }}