41 lines
1.9 KiB
Plaintext
Executable File
41 lines
1.9 KiB
Plaintext
Executable File
Get the IP address of your Factorio server by running these commands in the
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same shell:
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{{- if contains "NodePort" .Values.factorioServer.serviceType }}
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export NODE_PORT=$(kubectl get --namespace {{ .Release.Namespace }} \
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-o jsonpath="{.spec.ports[0].nodePort}" services {{ template "factorio.fullname" . }})
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export NODE_IP=$(kubectl get nodes --namespace {{ .Release.Namespace }} \
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-o jsonpath="{.items[0].status.addresses[0].address}")
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echo "You'll need to expose this node through your security groups/firewall"
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echo "for it to be world-accessible."
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echo $NODE_IP:$NODE_PORT
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{{- else if contains "LoadBalancer" .Values.factorioServer.serviceType }}
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!! NOTE: It may take a few minutes for the LoadBalancer IP to be available.
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!! NOTE: If you installed this on an AWS cluster, your game will be
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un-reachable. AWS ELB does not support UDP. You'll need to use a NodePort
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value for factorioServer.serviceType. See the README.md for more info.
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You can watch for EXTERNAL-IP to populate by running:
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kubectl get svc --namespace {{ .Release.Namespace }} -w {{ template "factorio.fullname" . }}
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{{- else if contains "ClusterIP" .Values.factorioServer.serviceType }}
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export POD_NAME=$(kubectl get pods \
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--namespace {{ .Release.Namespace }} \
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-l "component={{ template "factorio.fullname" . }}" \
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-o jsonpath="{.items[0].metadata.name}")
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kubectl port-forward $POD_NAME 34197:34197
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echo "Point your Minecraft client at 127.0.0.1:34197"
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{{- end }}
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{{- if .Values.persistence.savedGames.enabled }}
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{{- else }}
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############################################################################
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### WARNING: Persistence is disabled!!! You will lose your game state ###
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### when the Factorio pod is terminated. ###
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### See values.yaml's Persistence.SavedGames.Enabled directive. ###
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############################################################################
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{{- end }}
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